Silent Hill 3 [4K/60FPS HACK] PCSX2 1.5.0 dev - Shadows + OpenGL Hardware renderer + Shaders
I chose some of the best looking cutscenes for showing how good this game can look on a big screen with the latest version of PCSX2. I used the new blending unit feature on the OpenGL hardware renderer to properly emulate the shadows, and the motion blur and depth of field effects. Of course, there are still some graphical glitches due to the massive resolution upscale, but the game looks absolutely breathtaking most of the time.
NOTE: I used the "Royal Flush" costume on Heather in most of the cutscenes because of its superior texture resolution (compared to the hooded vest that she always wears, which looks pretty blurry from the near distance).
PCSX2 1.5.0-20170703192203 - compiled on Jul 10 2017
OS: Linux 4.11.9-1-ARCH x86_64
Physical RAM: 6GB
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: Nvidia GT 530 2GB
NOT RECORDED IN REAL TIME
GSdX OpenGL (Hardware) -- Rendered at 8x Native Internal Resolution (4096x10240)
MTVU + Fxaa shader + Shade boost + Custom External shader conf + Widescreen patch + 60fps hack
PCSX2 Config
------------
MTVU On
GSdx
OpenGL (Hardware)
Interlacing Auto
Large Framebuffer
Internal Resolution 8x Native
Automatic CRC Level Partial (OpenGL Recommended)
Blending Unit Accuracy High (Recommended high-end PC)
Shader Configuration --) Enable FXAA, Enable Shader Boost (Saturation 64; Contrast 58); Enable External Shader (GSdx.fx)
Shader Config (GSdx.fx)
-------------
UHQ_FXAA On
Gaussian Filtering On
Lanczos Scaler On
High Quality Blended Bloom On
HDR Scene Tonemapping On (TonemapType 2; TonemapMask 1)
Filmic Cross Processing On (FilmicProcess 3)
RGB Gamma Correction On
Pixel Vibrance On (Vibrance 1.00)
Post-Complement Colour Grading On
Bicubic Texture Unsharpen Mask On
S-Curve Scene Contrast Enhancement On
PX Cel Shading On (EdgeFilter 0.10; UseYuvLuma 1; ColorRounding 1)
60FPS Hack code:
2498951B.pnach
------------------------
gametitle=Silent Hill 3 (SLUS-20622)
//60 fps
patch=1,EE,2013058C,extended,00000000
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