Silent Hill 4 [4K/60FPS HACK] PCSX2 1.5.0 dev - Shadows + OpenGL Hardware renderer + Shaders
60FPS/4K footage of Silent Hill 4: The Room, recorded on the PCSX2 emulator with a widescreen patches and a 60fps hack.
PCSX2 1.5.0-20170713175329 - compiled on Jul 19 2017
OS: Linux 4.11.9-1-ARCH x86_64
Physical RAM: 6GB
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: Nvidia GT 530 2GB
NOT RECORDED IN REAL TIME
GSdX OpenGL (Hardware) -- Rendered at 8x Native Internal Resolution (4096x10240)
MTVU + Fxaa shader + Shade boost + Custom External shader conf + Widescreen patch + 60fps hack
PCSX2 Config
------------
MTVU On
GSdx
OpenGL (Hardware)
Interlacing Auto
Large Framebuffer
Internal Resolution 8x Native
Automatic CRC Level Partial (OpenGL Recommended)
Blending Unit Accuracy High (Recommended high-end PC)
Shader Configuration --) Enable FXAA, Enable Shader Boost (Saturation 64; Contrast 58); Enable External Shader (GSdx.fx)
Shader Config (GSdx.fx)
-------------
UHQ_FXAA On
Gaussian Filtering On
Lanczos Scaler On
High Quality Blended Bloom On
HDR Scene Tonemapping On (TonemapType 2; TonemapMask 1)
Filmic Cross Processing On (FilmicProcess 3)
RGB Gamma Correction On
Pixel Vibrance On (Vibrance 1.00)
Post-Complement Colour Grading On
Bicubic Texture Unsharpen Mask On
S-Curve Scene Contrast Enhancement On
PX Cel Shading On (EdgeFilter 0.10; UseYuvLuma 1; ColorRounding 1)
60FPS Hack code:
3919136D.pnach
------------------------
gametitle=Silent Hill 4 SLUS-20873 0x3919136D
comment=Force 60 FPS
//60 fps
patch=1,EE,2013A2D8,extended,24040001
patch=1,EE,20212E04,extended,2402003C
patch=1,EE,202CC948,extended,3C023F00
patch=1,EE,2020EB7C,extended,3C023F00
//2013A2D8 24040001 //fps
//20212E04 2402003C //cutscene speed
//202CC948 3C023F00 //player walk,run speed
//2020EB7C 3C023F00 //enemy dogs speed, didn't test further, don't know about other enemies, bosses etc
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