Silent Hill 3 [2k] running on PCSX2 1.5.0 dev - Shadows with OpenGL Hardware renderer and shaders
I chose some of the best looking cutscenes for showing how good this game can look on a big screen with the latest version of PCSX2. I used the new blending unit feature on the OpenGL hardware renderer to properly emulate the shadows, and the motion blur and depth of field effects. Of course, there are still some graphical glitches due to the massive resolution upscale, but the game looks absolutely breathtaking most of the time.
NOTE: I used the "Royal Flush" costume on Heather in most of the cutscenes because of its superior texture resolution (compared to the jacket that she always uses, which looks pretty blurry from the near distance).
PCSX2 1.5.0-20160526085733 - compiled on May 26 2016
PCSX2 Config
------------
MTVU On
GSdx
OpenGL (Hardware)
Interlacing Auto
Large Framebuffer
Internal Resolution 6x Native
CRC Hack Level None (Debug)
Enable HW Hacks --) Safe Accurate Blending; Preload Data Frame
Blending Unit Accuracy Ultra (Ultra Slow)
Shader Configuration --) Enable FXAA, Enable Shader Boost (Saturation 64; Contrast 58); Enable External Shader (GSdx.fx)
Shader Config (GSdx.fx)
-------------
UHQ_FXAA On
Gaussian Filtering On
Lanczos Scaler On
High Quality Blended Bloom On
HDR Scene Tonemapping On (TonemapType 2; TonemapMask 1)
Filmic Cross Processing On (FilmicProcess 3)
RGB Gamma Correction On
Pixel Vibrance On (Vibrance 1.00)
Post-Complement Colour Grading On
Bicubic Texture Unsharpen Mask On
S-Curve Scene Contrast Enhancement On
PX Cel Shading On (EdgeFilter 0.10; UseYuvLuma 1; ColorRounding 1)
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