Silent Hill: Shattered Memories - "Nightmare"
The game occasionally shifts to an icy alternate dimension called "Nightmare", where hostile monsters exist. To escape from this dimension, Harry must find a predetermined exit while avoiding the wandering creatures which chase him upon detection. Unlike previous installments in the series, there is no combat element to the gameplay: Harry is weaponless for the entire duration of the game and can only run, hide, slow down the monsters by knocking down objects to block their path, throw off the creatures if they latch onto him, and temporarily ward them off by picking up and using flares found lying on the ground. His running speed and "health" (the amount of damage that he can endure before dying) decrease every time the monsters grab him. In contrast to the previous installments of the series, which featured various types of monsters, Shattered Memories features only one type of humanoid monster, whose physical appearance changes in response to the player's actions inside and outside the Nightmare realm, including their responses to Kaufmann's psychological tests.
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