Silent Partners' Real-Time Solutions for Live Shows & the Live Experience | Unreal Fest Orlando 2025
In this session recorded at Unreal Fest Orlando 2025, J.T. Rooney of Silent Partners Studio (SPS) provides a tour of a number of projects to showcase how flexible UE can be as part of larger team workflows, including Justin Timberlake’s Forget Tomorrow World Tour; La Haine, the French musical based on the 1995 film of the same name; Katy Perry’s augmented reality broadcast during the AFL Opening Ceremony; the 2024 Country Music Awards; and a number of other events in 2024.
Over the course of the last ten years, Silent Partners Studio has grown and evolved with the live entertainment industry, including pixel spaces and screen sizes growing exponentially, complexity of shows increasing, and the ever-changing needs of performers and artists around the world.
SPS’s founders grew the company from backgrounds in VJing, photography, traditional art, and motion graphics backgrounds, and from the very beginning, working in music especially requires a certain level of understanding of real-time and interactive workflows.
Growing from roots in MaxMSP, Quartz Composer, early versions of touch designer, and other tools, SPS has continued to design its teams and workflows around real-time tools, including Unreal Engine. With UE at the center of almost every project these days, SPS is constantly trying to figure out how to best leverage different tools and discuss how they can be best used.
To find out more about Unreal Engine for broadcast and live events, check out our website: www.unrealengine.com/uses/broadcast-live-events
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