Creating the ‘Otherworld’ of SILENT HILL 2 | Unreal Fest Orlando 2025

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Watch this session recorded at Unreal Fest Orlando 2025 for a deep dive into the creation of the iconic Otherworld of SILENT HILL 2, discussing the topic of environment art and Bloober Team’s approach to it.

Konrad Białowąs of Bloober Team explains the team's goals and challenges while creating the Otherworld locations, and gives insight into steps taken to resolve those obstacles.

Białowąs provides a breakdown of the team's workflow from block-out to finished location including specific techniques used to create the rusty and industrial, yet organic-looking locations.

The session focuses on the artistic elements of the locations, but also delves into the Unreal Engine technologies that helped greatly during the production of SILENT HILL 2, such as Nanite and Lumen.

Learn more about creating AAA games in Unreal Engine here: www.unrealengine.com/uses/games

#SilentHill2, #BlooberTeam, #EnvironmentArt, #Otherworld, #Nanite, #Lumen, #GameDevelopment, #UnrealEngine, #UE5, #UnrealFestOrlando




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