Sin & Punishment: Opening, Training & Tutorial Demo

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I've mostly associated Treasure with their Sega Genesis entries, but they also have some history on Nintendo consoles, too, starting with the Nintendo 64.

Unlike Mischief Makers, this game somehow didn't get released outside of Japan at first. However, it had a Pulseman tactic of still using full English voice acting back in Japan. I'm playing a Fan Translation that also brings all of its menu and dialogue text to English, too (just like I did for my Pulseman playthrough).

Players of Super Smash Bros. Brawl might remember the blonde boy of this game being an Assist Trophy. In that Wii era of Nintendo, it DID get an international release via the Virtual Console, but of course that's dead now. It even spawned a full Wii sequel that I also want to cover eventually
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This game is to Mischief Makers what Alien Soldier is to Dynamite Headdy: A more serious, high-octane shooter that Treasure made sometime after a more colorful, loonier platformer.

And to bash it over your head how different this is from Mischief Makers, the game's opening, in a dystopian future of Earth in 2007 (hmmm...) starts with several innocent people in Japan getting murdered in cold blood. A girl named Michiko was calling out for someone named Achi to save them all before their immediate untimely fates...

The murderers were the corrupted Armed Volunteers, who were trained to serve and protect humanity from the evil mutant force known as the Ruffians, who were first raised as food to make up for extreme food scarcity, but then became too sentient and revolved against their creators.

However, the the Armed Volunteers abused their own power against their own civilians, enslaving them, torturing them, or even killing them if they showed resistance.

One group of them just killed a selection of rebels, known as the Savior Group, but their biggest targets besides the Ruffians were the rebel leaders, who were hiding out somewhere else. Achi is actually the top leader of them all...

Achi, through her mysterious powers, was able to see this murdering of Michiko's group in real time...

Joining her as a part of the Saviors' leaders were a girl named Airan Jo, and a boy named Saki Amamiya. Saki was still resting, but when he wakes up, these rebel leaders will have to start their plan to defeat both the Ruffians and the Armed Volunteers and save what was left of their own followers and of their world...
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There are 3 Types of ways to play this game, but for the controller I'm using, I'll go for Type 2 for now.

The rest of this video is focused on its detailed Training Mode which will teach you how to play this shooting gallery/rail shooter hybrid game, led by a girl coach of floating black mass:

You can Toggle between Manual and Lock-On Mode. Lock-On Mode aims at enemies automatically for you, but Manual Mode fires stronger bullets.

You can Strafe left and right. You'll use this in a course to make Saki dodge walls and pillars.

You can Roll by Strafing in the same direction twice. A quicker way to dodge walls and enemy fire.

Saki can jump.

He can also Double Jump. Use both to jump over things, or just jump onto things.

Keep track of pickups along the way. They will either give you more Points, restore Saki's Life, or give you more Time to beat the stage.

When enemies are too up close and personal to Saki, you can strike them with a Sword Attack, instead.

This Training's finale is when the couch's giant dad show up, thinking you're trying to date her and refusing to let that happen!

Use what you just learned about the Sword Attack to deflect his bat missiles right back at him to defeat him!
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There's also a Tutorial Demo you can watch via Scene Selection to show you how the game will play, as well as other things that the Training didn't show or explain, some of which I did explain above.

This game is gonna be rather short-but-sweet for what Treasure put into it. It was their most expensive and ambitious game yet by 2000.

Now to move on to the actual campaign!




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