Siren 2 - minor glitches & observations pt. 2

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Duration: 5:12
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0:00 - A glitch with Mind Control and sniper sight. If you enter sniper sight while controlling an enemy and aim at your characters, you continue seeing the world through the enemy's eyes even after closing Sightjack.

0:36 - Glitch with Mind Control and berserk. The game considers the enemy to be "you" when you're in Mind Control, so the sidekick will get berserked when you attack him like this. After Mind Control is over, Mamoru keeps attacking the target that angered him, who is the Shibito in this case. But since the Shibito is no longer "you", the berserk mode will never end.

After the Shibito is dead, Mamoru would still like to keep attacking him. But since he can't, he will do a small dance of frustration instead.

2:01 - a Shiryo awakens the Shibito, and Mamoru's berserk continues. To note, Mamoru wouldn't normally attack enemies at all during this level.

2:33 - A major glitch with the markers. You can destroy just one again and again until you complete the level. (This isn't a new glitch. I first saw this at Yingpotter's speed vids.) An interesting thing to note is that Mamoru says "Got to keep going!" four times in a row. Statistical impossibility!

3:17 - Another tutorial glitch at this place.

4:18 - Shu can enter a glitched attack stance with his special Sightjacking skills.

4:42 - Insta-revival? Now how fair is that. I wish my characters could do it too...







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