![SKIES v1.8 - Volumetric Clouds and Customizable Skies for Unity [UHD 4k]](/images/yt/r4/skies-v18-volumetric-clouds-and-customizable-skies-for-unity-i6xvi.jpg)
SKIES v1.8 - Volumetric Clouds and Customizable Skies for Unity [UHD 4k]
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Felt like mixing up the clouds a bit, here are some thicker, denser clouds with adjusted lighting settings. All of these configurations are 100% controllable within the asset itself, so it's really easy to adjust the settings for a particular skybox.
Currently, the Volumetric Cloud settings are configured through a separate material. I plan to merge these settings into the Skybox Definition, which is the asset that defines all of the parameters associated with a given skybox.
The perk of having these assigned in the Skybox Definition is that you can create multiple Skybox Definitions and easily drag-and-drop the one that you would like to use into the scene and even switch between these objects at runtime to quickly and instantly change the atmosphere of a given scene.