![UNITY VOLUMETRIC CLOUDS - Horizon Blending [UHD 4k]](/images/yt/5x/unity-volumetric-clouds-horizon-blending-uhd-4k-scnzg.jpg)
UNITY VOLUMETRIC CLOUDS - Horizon Blending [UHD 4k]
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Been planning improvements to my volumetric cloud rendering system for a while, finally getting around to it. Just shipped v1.8 of Skies, which features this really cool horizon blending that I implemented into these volumetric clouds that I render in realtime in unity.
I also ran into an issue with the Star rendering, which I created using VFX Graph. VFX Graph's default render queue is during transparents, so I had two choices: either render all transparents behind the volumetrics or in front of the volumetrics.
Instead, I used a custom render feature to draw only the stars and then composite it into the image using additive blending just after the skybox.
The next step here is to move the 2d clouds from the skybox into a mesh which can be rendered in front of the stars and cast shadows.