Skyrim 100% Maximized Legendary Playthrough - 287. Trinity Restored

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The Elder Scrolls V: Skyrim
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Let's Play
Duration: 31:10
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We visit Scripted Scene City today as part of the quest Trinity Restored. We meet Karliah at the entrance to the Nightingale Hall, and she finally gives us the low-down on who the Nightingales are, as well as Nocturnal's role with them and with thieves in general.

From there it's just a matter of following her into the Hall and watching things unfold. According to her we have to be Nightingales in order to be able to take on Mercer, since he is one, and again the writing really breaks down here. Karliah apparently lost her Nightingale status as a result of Mercer killing Gallus and stealing the Skeleton Key - although how she was to blame for that is not clear - but you're going to tell me that Nocturnal didn't revoke Mercer's status as a Nightingale for all that? Also, even though we're becoming a Nightingale, it makes clear afterwards that we haven't gotten any Nightingale powers yet because of the whole Skeleton Key fiasco. Karliah says though that we now have Nocturnal's "favor", which should be enough, even though this is later contradicted in Darkness Restored when we're told that Nocturnal's ability to influence the world has been disrupted by the removal of the Skeleton Key.

So nothing really makes sense here, and it feels like we got duped into selling our soul for nothing. Whatever, good luck in collecting on that anyway, Nocturnal. As a true Nord our natural spirit-home is Sovngarde, of course, and as a dragonborn with the soul and blood of a dragon gifted to us by Akatosh I'm pretty sure that gives him some say in our destination as well. Speaking of blood, we've also accepted the blood of an ancient Vampire Lord, which probably gives Molag Bal a claim on us, too, to say nothing of the fact that we'll eventually complete his quest to become his champion. And as long as we're talking about being a Daedric champion, at this point in the game we've also already pledged ourselves as the champion of Mephala, Hermaeus Mora, and Sanguine. Being a werewolf gave Hirince a claim on our soul as we learned through the Companions questline, but we've taken care of that since, so that at least shouldn't be an issue (we're still good friends though, as evidenced by the Ill Met By Moonlight quest). But we still will eventually become the champion - or at least earn the favor - of Boethiah, Clavicus Vile, Malacath, Mehrunes Dagon, Meridia, Namira, Peryite, Sheogorath, and Vaermina. Azura is the only Daedric lord we've spurned, so we could get the Black Star instead of Azura's Star. So yeah, expect the litigation over who owns our soul to be tied up in the courts for several years.

Well, at least we get a unique set of armor out of the deal if nothing else. Once we're done we decide to visit the Shadow Stone, since it appropriately lies just above Nightingale Hall, as something extra to do. We then head back home and make preparations to head out to Irkngthand where it's time for the final showdown with Mercer.




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