Slay Workflow 3: VAD Production Workflows | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=CnZIyfB9ZVo
The third video in the six-part Slay Workflow series covers the vital preparatory steps that the Virtual Art Department must take to ensure a smooth real-time process: setting naming conventions, creating master materials, naming and organizing folders, and other behind-the-scenes tasks.
To follow along, download the Slay project from the Unreal Engine Marketplace.
https://www.unrealengine.com/marketplace/en-US/learn/slay-animation-sample
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