Slay Workflow 4: Real-Time Asset Creation | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=HwBeJyhmjto
The fourth video in the six-part Slay Workflow series goes through the process of creating assets specifically for a real-time pipeline. The process starts with blocking out the model in Maya, and moves on to high-resolution sculpting in ZBrush. Next is a low-resolution version, with work on maps and textures in Substance Painter.
To follow along, download the Slay project from the Unreal Engine Marketplace.
https://www.unrealengine.com/marketplace/en-US/learn/slay-animation-sample
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