Slow Down: a Clunk Guide | #Awesomenauts | Guide
Do you have a problem with the people on the other team? Beef? A big, robotic beef that explodes? Then look no further, Clunk is here!
I wanted to focus on Clunk's ability to CC and engage team fights. As a result, the build focuses on Slows, Snares, and early game initiation. This will work great for killing pesky high mobility characters, as Clunk's natural durability coupled with all the CC will stop characters like Frog and Leon from being nearly as effective in team fights.
However, the lack of burst will render Clunk fairly ineffective late game, and his performance against mid-game 'Nauts like Skolldir or tanks like Derpl will be severely hindered.
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