Sly 2/3 - Fun with Hardcoded Values
The devs decided to hardcode the damage types and amounts for all of the following things:
Security lasers, red and yellow
Murray's throw and slam attacks
Death barriers
Schroedinger's Planes, remember my video on those?
While you still can't modify them on the fly, so no having one laser as a shock laser, another laser as a fire laser, etc, I got some help from other modders who showed me an unorthodox way of finding hardcoded values in Sly 2 and 3, letting me change how all of them work globally. I can now change the damage type and amount for all of those things.
The only exception is the few Schroedinger's Planes that use the fall damage type, those use some voodoo magic that even this new method can't expose.
Also, no, you can't make lasers or the death barriers solid and walk on them, they lack programming for that since they aren't really objects.
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