Smart Data Storage -- UE5 Blueprints

Subscribers:
6,080
Published on ● Video Link: https://www.youtube.com/watch?v=srCwS4UUkXc



Duration: 14:49
2,093 views
134


5 ways you can store variables and access them from anywhere within your project.

Methods:
1. Data Tables
2. Function libraries
3. Actor components
4. Data assets
5. Class defaults
6. Game instance, game mode, and game state

You can store colours, floats, arrays, vectors, textures -- literally whatever. Store them all in a clever place to reduce time spent editing your code when you make changes, while also reducing your dependencies for clean migration.

Example cases:
- Colour palettes / libraries
- Float tables for movement parameters (gravity, speed, and so on)
- Enemy/character health
- Game versioning / watermarking
- Achievement lists

===

Support me below:

Downloadable blueprints:
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/

Popular blueprints:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/EndlessRandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai

Find me:
🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/

^ Wishlist my game on Steam.

#GameDevelopment #IndieGames #GameDesign #unrealengine







Tags:
ue4
unreal engine
game development
indie games
game dev
epic games
artificial intelligence
ue5
metaverse
technology
artist
creative
roguelike
procedural generation
AI
zelda
metroid
nintendo
artist-engineer