Sheik Vanish with dynamic Field of View -- Part 3
Added script to change the player camera FOV depending on their speed -- works nicely with the Sheik Vanish I did in my previous two videos (see the channel for tutorial). Not the most optimal code (no need to adjust ALL cameras) but will update that soon.
Blueprints from this video are available upon request for free or a negotiable price -- DM me on Discord.
Music: https://www.youtube.com/watch?v=6B_DH26SiOg&ab_channel=slowerpace%E9%9F%B3%E6%A5%BD
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Downloadable blueprints:
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/
Popular blueprints:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/EndlessRandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
Find me:
🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
^ Wishlist my game on Steam.
#GameDevelopment #IndieGames #GameDesign #unrealengine
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