Item Proximity Sensor -- Unreal Engine Blueprint

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Published on ● Video Link: https://www.youtube.com/watch?v=pFSsRlqwOUE



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Making a blueprint actor component which can scan the surroundings for a specific item, and then report results back via the HUD. Distance to the item could be mapped to the frequency of a beeping sound, for example, to indicate to the player that they are getting closer to what they are looking for.

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