SMBX 2.0 (Beta 3) Mario Challenge - Samus

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Published on ● Video Link: https://www.youtube.com/watch?v=xb9AF9h_u7k



Duration: 25:32
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Next up is Metroid... er... Samus (please don't kill me).

Samus plays most similarly to Mega Man, but there's still a lot to differentiate them.




An issue:
-If I turn around right beside a wall, and go into morph ball mode, I can phase through the wall (see 5:57)

Some Observations:
-Samus' shots are thankfully just low enough to kill one tile high enemies.
-Samus has the best mobility while ducking on the ground, but really poor mobility while ducking in the air, so she can have problems hitting her head on the ceiling.
-Samus' bombs have a lot of small uses, but don't tend to destroy everything in sight, which is good.
-The bombs are great for ghost houses, since it's really easy to lure Boos into the radius of the bombs. Big Boos die in one hit, too.
-Bomb jumping allows me to get a tiny bit of extra height, making some vertical jumps that are otherwise just out of reach awkward, but doable.
-I find it really unintuitive to come out of the morph ball by pressing down a second time, but I'm guessing that's how it worked in Metroid.
-Bombs can also hit blocks from underneath, although it can be dangerous to stand on them while doing so if Poison Mushrooms are on the table.
-Samus has neither the best nor the worst jumping ability, so some areas can stump her, but she's not as helpless as Bowser.
-Samus' climbing on vines, etc. is really weird.
-As long as I move forward really slowly, Samus is often very well protected from enemies, who will almost always run into the blaster before they run into her.
-I noticed in editing that 1-ups are what gives Samus extra max HP. I might actually go out of my way for some of them now. :P
-The missiles from the Fire Flower have great range, but they are weaker than the regular bullets.
-For example, regular bullets can kill Buzzy Beetles, but missiles can't.
-Sometimes I'd prefer not to even grab the missiles.
-The Ice Shot is also a tradeoff. Since the ice blocks can't be grabbed by Samus, often they will just be in my way.
-This could make platforming really difficult if the block is in the wrong spot.
-On the other hand, the Ice Shot can also create extra platforms if timed correctly, and it might be able to defeat enemies that the blaster can't.
-The Jetpack is Samus' powerup of choice for sure.
-It gives her the largest number of jumps of any character, which gives her a lot of flexibility in the air.
-Sometimes she needs it to jump over gaps, too.
-Samus isn't very dependent on powerups to do well, on the whole.
-Overall, Samus is really fun to play.







Tags:
SMBX
SMBX 2.0
raocow
metroid
oops I mean Samus
Horikawa Otane
bill nye
talkhaus
Mario
Mario Challenge