[SMBX2 Beta 5] Captain Toad: Prism Star Quest - VS. Mechradish [NEW CUSTOM BOSS SHOWCASE]

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Published on ● Video Link: https://www.youtube.com/watch?v=IcbN0IWO6ds



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Check out Captain Toad: Prism Star Quest here on the SMBX forums! https://www.smbxgame.com/forums/viewtopic.php?t=28380

DESCRIPTION
"The Prototype Protector - Mechradish Model R-00.1 is a radish-shaped fighting robot programmed by the Shy Guys of Radishworks Robotics. Capable of jumping, flying and launching a spree of burning radish and Rinkas (using forbidden Zebesian technology that landed in Spotcap City one day), Mechradish is the final straw to the act of 'eating your vegetables'. However, when Kuroku intervenes to slow down Captain Toad, he manages to plug in a data drive containing malicious software, which corrupts Mechradish's AI and causes it to attack the poor Captain and the other Shy Guy devs. Captain Toad has no other choice but to deliver a derelict beatdown!"

BOSS 3 - MECHRADISH
Notice: All instances of me are credited under my SMBX name, FutureNyanCat/FNC2002.

- Programming - DRACalgar Law (Shield Plant AI, Phase 1 & 2), MrDoubleA (Winged Boom Boom AI, Phase 3), FNC2002 (Tuning it with some new details)
- Graphics - FNC2002
- Level Design - FNC2002

BACKGROUNDS
- Factory Warehouse - Gamma V (Parallax ver. by MrDoubleA used with permission, recolored by FNC2002)

BLOCKS
- SMW Factory - Gregor (GFX) + Murphmario (Rip)
- [LunaLUA] SMBW Wonder Note Blocks - MegaDood (Code) + Deltom & FNC2002 (GFX)

BGOS
Special thanks to Darkonius and Waddle for helping out with aesthetics!

- Giant Screens - Combined assets from the Hotland CORE background (Undertale by Toby Fox) and my own sprites (by FNC2002)
- Wai Wai World Dr. Cinnamon's Computer (recolored) - FNC2002 (recolor)
- SMW-styled Computer Terminal - FNC2002 + zephyr
- Mechradish prototypes - OneTonShoe + FNC2002
- SMW Left Arrow Sign - FNC2002
- Warning Target Cursor - FNC2002

NPCS
- SMW-styled Rinka - FNC2002
- [LunaLUA] Warhead Wally - Deltom (Code & GFX)
- Various Kuroku sprites by FNC2002

LunaLUA
- All custom cutscenes were programmed by FNC2002, using the power of functions that were learned from the Codehaus docs and from Emral's teachings

MUSIC
- Slime Labs 3 - Main Menu (composed by Random-storykeeper)
- Cave Story - Run!
- [PHASE 1/2] Cave Story - Gravity (Cyon of Gaia Remix) (from Cyon of Gaia AU: The Watsonian Theory - Cyon & Bubi)
- [PHASE 3] Kirby's Return to Dream Land Deluxe - Kabula Limit

AMBIENCE
- Stadium Crowd - https://www.youtube.com/watch?v=_QCYcMOxWxI
- Rumbling ambience taken from MegaDood's Brolder

SOUND DESIGN
- Some voice clips for Mechradish were generated using this text-to-speech tool. DISCLAIMER: No AI-generated content was used, voices are (I think) based on Microsoft Hazel (British English). (https://ttstool.com/)
- Mechradish's sounds/voice clips are taken from Mario & Luigi: Superstar Saga, Cave Story, Angry Birds Space, and Super Fowlst 2, as well as Avast Antivirus (HMMM)
- Various sounds are taken from Among Us, Deltarune, Spy Fox in Dry Cereal, the S3RL Alien remix pack, Dadish, and Mario & Luigi: Superstar Saga.




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