SMITE: Vulcan Redesign Gameplay and Overview (Conquest Solo Lane Gameplay)

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Smite
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Smite (2014)
Duration: 58:17
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SMITE: Vulcan Redesign Gameplay and Overview (Conquest Solo Lane Gameplay)

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Skip directly to the gameplay by fast forwarding to 14:37
Vulcan has been a god that has gone through many issues and complaints about being under powered. Hi-rez recently changed him from a Guardian (Tank) to a Mage, swapping out all his base stats. At first, his skills were not adjusted properly making him not only weak defensively but weak offensively as well, but a recent quick patch has updated his abilities to bring him in line with other Mages. Are the changes enough? Is Vulcan finally in a good spot? Find out my impressions and what I might change.

Heavy Shot (NEW Passive)
After using any ability, Vulcan's next basic attack within 3s will slow an enemy 15% for 2s. Cannot be applied more than once every 5s.

Backfire
Vulcan blasts a fireball out of his Forge, pushing him back and dealing 65/95/125/155/185 +70% of you magical power as damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 10% more damage to that god. Cooldown: 9/8/7/6/5. Cost: 40/45/50/55/60.

Inferno Cannon
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 45/70/95/120/145 +35% of you magical power in damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources. Cooldown: 15. Cost: 65/70/75/80/85.

Magma Bomb (Recently changed skill)
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging for 70/120/170/220/270 +40% of magical power, stunning for 1s, and knocking back nearby enemies. Cooldown: 10. Cost: 50/55/60/65/70.

Earthshaker (NEW Ultimate)
Vulcan launches a rocket that explodes on impact with the ground, causing 400/520/640/760/880 +120% of magical power as damage. The rocket starts at 50% damage strength, and increases damage the further it travels from Vulcan. Cooldown: 90. Cost: 80/90/100/110/120.

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