SMW - Custom Boss Rush Part 45 (229 - 233) "That One Episode"
Info: Pretty late on uploading this as Sunday is long gone but I didn't want to delay it for another week. So with each chapter of the custom boss rush series...there's always that one episode which is more annoying to record than the rest. This is that episode...I usually don't get frustrated when recording these boss fights but a few of them in the episode were kind of unreasonable and took a lot attempts. I haven't really analyzed the bosses in awhile as most bosses this season spoke for themselves pretty much but I think it's necessary this episode. (Warning: Long description ahead. Skip ahead ahead of you don't care to listen. )
So the bosses in this episode were arranged from easiest to hardest. We're just going to go ahead and skip right to the third boss in this episode which is a heavily influenced by Neo Exdeath from Final Fantasy 5. I almost thought this boss was unfair until I found out you can actually get rid of the count down by spamming the Y button. Of course I wouldn't have know that if I didn't look it up as I don't know Japanese. Anyways, the boss generates everything randomly....which can become a problem as the fight drags out just like it did in this video. The last part of the fight is mainly where the difficulty comes in as he reverses your movement to where left is right and right is left. Other then that the boss isn't too difficult as it's moves are simple to avoid. The last two bosses in the video however....oh boy...Let's start with the floating chuck head. (Don't remember his name at the moment.) This boss is fairly difficult for the most part though there are a few things that made it annoying. For one SO MANY PROJECTILES and from certain angles they are difficult to avoid. For two the boss is a very small target being just a head so it's difficult to hit and on top of that it flies around in a very unpredictable pattern. (At least I wasn't able to catch on.) Not only that but he can only be damaged when he's not attacking otherwise the shell won't effect him. Third when you hit him he immediately counter attacks by shooting very fast fire balls at you which are again difficult to avoid at certain angles and when he's almost dead not only does he start flying faster but he shoots an extra wave of fast fire balls which is even harder to avoid. This boss is just one hell of a boss...but he's got nothing on the last boss of the video which is Shadow Mario. Now this boss I'll say is a bit unreasonable and very spammy. He can shoot a lot of fire balls and sometimes just keeps shooting them...but it's actually the easiest attack to avoid. He can throw a wave of hammers which is difficult to avoid up close. Last but certainly not least...he shoots a bunch of different projectiles which come at you pretty fast and all do different things. One is Magi Koopa's magic, one is a bob-omb that explodes on contact, one is a rock that will split into four fire balls that travel diagonally and one is a silver ball which acts like a dead weight. It wouldn't be such a difficult attack to avoid if the timing was spaced out more but he throws them one after another. The good thing about this fight is that you can mostly jump on him at any point and it'll cancel out his attacks but other then that...the boss is a nightmare. Granted these are special world bosses but I don't think that stuff applies for Mario games...
229. Mario & Luigi Kola Kingdom Quest
230. VIP and Wall Mix 2
231. VIP and Wall Mix 2
232. Mario's Enigmatic Tales 1: The Betrayal
In Game Music: Dancing Mad (Phase 2)
233. Mario's Enigmatic Tales 1: The Betrayal
Music: Kirby & The Amazing Mirror - Dark Metaknight
Well, it's back to boss hunting for me. If you know any hacks that might have interesting bosses, please comment below or PM me with your suggestion. It really helps keep the series alive. Always open to suggestions.
Thumbnail by Daizo Dee Von, w/ Mario pixel art edit by Gorsal.
vipdeath edit: I will send you...TO THE VOID! Mwahahaha!
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