SMWCentral VLDC 2014 - 58 - Castle of Chaos

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Published on ● Video Link: https://www.youtube.com/watch?v=1oozy3wxj-Y



Duration: 5:12
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Author: Katerpie
Rank: 19th

This has a lot of creative obstacles covering a wide array of enemy types and platforms, but at the same time, it's too long and lacks a clear focus, throwing every possible idea into a single stage. In addition, I can't figure out whether the level wants to be easy or hard, since the difficulty constantly oscillates between one and the other.

Many of the throw block walls seem to serve little purpose other than to slow down the pacing, which doesn't make sense given how long the level already is. I'm also not quite convinced all of these obstacles are reasonable without the help of switch palace blocks, especially a couple of jumps in the layer 2 spike crush segments.

It's fun despite these issues, but I think it's another example of having too much in one level.







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