SMWCentral VLDC 2014 - 57 - Hanging Gardens

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Published on ● Video Link: https://www.youtube.com/watch?v=is6pxapX_-4



Duration: 4:46
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Author: Maruhai
Rank: 50th

Another case where it's hard to place my personal biases aside. The way this level stretches so many jumps and enemy bounces to their maximum distance such that there's no room for error makes every missed jump frustrating, and the general level flow irritating. The usage of chuck enemies in the vertical section is awkward because so many of them suddenly ambush you from off-screen above. The apparent lack of a midpoint in a level that's rather long just makes everything worse.

The concept of platforms sitting on clouds is a neat visual idea, and the horizontal sections have far less offensive platforming, but the main vertical section significantly decreased my enjoyment of this level.

I think this marks the second time I've been unable to find all five Yoshi coins.







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Super Mario World (Video Game)
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