Snake Locomotion: animation and blending techniques from The Flame in The Flood

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Snake characters are tricky to set up for video games. Snakes have multiple contact points with the ground, so simply blending between an idle and a locomotion animation will look glitchy and result in a lot of sliding. In this video I present an alternative solution. This video demonstrates how I animated and set up our snake character for the Flame in The Flood. I used the blueprint system in Unreal Engine 4 for this snake, but you can accomplish this same effect in any modern engine.







Tags:
game animation
animation
snakes
snake
unreal engine 4
animation blueprints



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At this time, GwenFreyTheTA has 24,570 views for The Flame in the Flood spread across 2 videos. Less than an hour worth of The Flame in the Flood videos were uploaded to his channel, less than 0.02% of the total video content that GwenFreyTheTA has uploaded to YouTube.