Snake Locomotion: animation and blending techniques from The Flame in The Flood
Snake characters are tricky to set up for video games. Snakes have multiple contact points with the ground, so simply blending between an idle and a locomotion animation will look glitchy and result in a lot of sliding. In this video I present an alternative solution. This video demonstrates how I animated and set up our snake character for the Flame in The Flood. I used the blueprint system in Unreal Engine 4 for this snake, but you can accomplish this same effect in any modern engine.
Other Videos By GwenFreyTheTA
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2017-11-05 | 3D Puzzle Game Dev Stream: 2017 Nov 5 |
2017-11-05 | 3D Puzzle Game Dev Stream: 2017 Nov 4 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 30 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 29 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 23 |
2016-12-04 | Animation and Rigging Workflow - Part 1: Controls and Shaders |
2016-10-06 | Prototyping the Levitation Ball for Psychonauts 2 |
2016-03-05 | Behind The Scenes - Crafting the boars in The Flame in The Flood |
2016-01-13 | Snake Locomotion: animation and blending techniques from The Flame in The Flood |
2015-07-06 | Destruction FX - Static Morph Targets |
2014-10-22 | Quadruped Locomotion Solutions - Part2 |
2014-10-10 | Quadruped Locomotion Solutions - Part1 |
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The Flame in the Flood Statistics For GwenFreyTheTA
At this time, GwenFreyTheTA has 24,570 views for The Flame in the Flood spread across 2 videos. Less than an hour worth of The Flame in the Flood videos were uploaded to his channel, less than 0.02% of the total video content that GwenFreyTheTA has uploaded to YouTube.