Animation and Rigging Workflow - Part 1: Controls and Shaders
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Published on ● Video Link: https://www.youtube.com/watch?v=S3q7cCsynKk
In this series I go over my personal workflow for rigging and animating video game characters in Maya. I've spent over a decade creating pipeline tools and animations for games. I've worked at massive AAA studios, MMO studios, and I've been the solo rigger/animator at my own indie studio. Different versions of my pipeline tools and rigs are still being used across the industry to this day. I'm hoping one of these videos might inspire other tech artists or animators out there! Please leave any feedback you have. Thanks!
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Tags:
game animation
Maya
rigging
animation
Maya tools
Tech art
technical animation
game development