SNES Dragon's Lair Video Walkthrough
At the request of Offen Sive here at YouTube, I present to you a video walkthrough / playthrough / runthrough / etc of the SNES game Dragon's Lair.
Let me say I fell in love with this series a loooong time ago when I first saw the arcade game for it at a ski lodge we used to go to where we used to live. You can imagine as a kid seeing an arcade game that looked like a freaking cartoon was amazing! I never did get too far in it since I was never quite sure what the heck I was doing, but eventually I was able to beat it, which was quite exciting. If you want to see the arcade version more or less in action, I do have a video of the DS version of the game up at:
https://www.youtube.com/watch?v=RfC0VxuuMlQ
Course, I also have the Game Boy Color version up, which is the arcade version, but quite watered down as you would imagine:
https://www.youtube.com/watch?v=gC49qzRrL5g
The arcade version and this version are waaay different, of course. Some people say this game is hard, but I didn't think it was too hard if you just take your time. Perhaps it was the NES version that was causing a lot of people grief. If you take your time with the enemies and don't rush, all you really need to make sure you watch out for are those random dragon heads that spawn here and there throughout the game. They are easy to take care of if you're careful enough.
As far as sub-weapons go, I do like the throwing stars, even though they can hurt you if they make a return trip by not hitting an enemy...So they are a bit risky to use, but I liked them anyways.
Some stages do require a bit of know how before proceeding. One huge example is the stage before the last. I'm not sure if there's an actual safe way to reach the top of the level without having to jump on top of an enemy and take a hit and hope it boosts you up enough. There are also stages where you need to push some explosive barrels around and hope they connect eventually, otherwise you'll more or less be forced to start the stage over again. I'm sure there are better ways of going about stages than what it shown, but I'm happy with how things turned out for the most part (except for that stage before the last as I mentioned).