Sniper Elite III Afrika Walkthrough and Review(Description)Part 2-KJS

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Though the developer's promised to have 'learned from the mistakes in Sniper Elite 2, this is sadly not the case. Actually the game is very much like the 2nd part has been. There is no sand-box-like environment, though in theory the levels are huge and feature long distances, one cannot make use of it. The level design restricts the player's movement in mutliple ways. Not being able to step over he smalles stone in your path means that one need to stick to the few predetermined paths. The enemies are popping up in a certain distance. For example one can observe a tower on the other side of a lake, seeing no enemies at it - when moving closer the enemies are created there out fo nothingness. The average distance of a firefight is about 30-80 meters, to get a long shot you need to crawl to the target to make it appear, then crawl all the way back to give it a shot. Even worse, at long ranges the collision is not working correctly. Though the target is presented in clear view the tactical assistance shows the target as 'obscured' effectively the shot is blocked by something invisible. Longest shot i did take in the normal game was at 130 meters. Same goes for corners, windows and doors. Often your shots will hit the frame, though your crosshair is dead on target. If you like the sniper series stick to the 2nd part, this one is just a bit more flashy. Oh and the customizing is utterly useless.

From their ads:
-Expansive new environments – Stalk huge multi-route levels with multiple primary and secondary objectives than can be tackled in any order. Never play the same way twice. - Though there is no order given, the level design claerly dictates a certain order, 2nd part is true, one surly will not play a level a second time as it's just to boring.
-Real tactical choice – Adapt to any situation. Use stealth, distraction, traps and sound masking . If things go hot, use the new Relocate mechanic to slip into the shadows and start the hunt again on your own terms. -- means that one can get away with the most stupid moves, as long as one is fast enuff with relocating, this takes the edge off totally.
-Revamped human X-Ray Kill cam – The acclaimed X-Ray kill-cam is back and bolder than ever, including a detailed muscle layers, 3D mesh particles and the complete human circulatory system. --probably the only thing that works, bloody, gruesome and detailed. Not much different from the old bulet cam though
-New X-Ray vehicle takedowns – See vehicles disintegrate in intricate detail with X-Ray vehicle takedowns. Multi-stage destruction allows you to take out armoured cars, trucks and Tiger tanks piece-by-piece.-- exaggerated, basically a bullet cam for vehicles, nothing we haven't seen here before
I recommend to get the 2nd part of the series for little money, Sniper Elite 3 is not worth the amount of money as it's not delivering on the developers promises. If you like CoD-style shooters with some sneaking and sniping this here might be for you. If you like tactical choices and a sandbox-level design with you deciding the course of action and real tactical posibilities stay away from this one.

Addendum:
Now i have been playing some more hours, I admit there are some levels that are better then others - so one get'S a glimpse of what the game could be! Those rare levels are really nice, maybe they will deliver some better DLC. I'd change my recommendation in sofar, that I would give it a try when it's been out some time, has received maybe some DLCs and is available for a reduced price.




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