SNK vs Capcom - Commodore 64 - Ken longplay
First beta were done on floppy disk. Then, the main programmer decided to switch to the cartridge format (.crt) as it allowed him to better add certain features and make the game faster.
This also allowed avoiding the limit of C64 64kb RAM and any form of loading, as he wanted to create an Arcade/Console experience.
Many many many many thanks to minotaurus for playing with EVERY character, using a real Commodore 64 and trying every difficulty mode! An huge work for a game that is something simply incredible to see running on our beloved C64! Thanks Minooooooooooooo!!
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)