Dungeons & Dragons: Tower of Doom - Arcade - last boss & ending
At the beginning of the 1990s, Capcom acquired the license to create D&D games. As part of the deal, they ported Eye of the Beholder to the Super Nintendo Entertainment System.
Once the initial game design was complete, Jimenez translated it into an actual Dungeons & Dragons scenario and had his gamers group in San Jose play it, with himself as gamemaster. Capcom of Japan then revised the scenario design based on the players' reactions.
Million of thanks to @GirolamoReadyToPlay for avenging my death again, after Carrier Air Wing ( • Carrier Air Wing - Arcade - bad end )...and he was playing with keyboard! :D
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D