Solarus 1.5 Tutorial [en] - Basics #20: Movements

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Published on ● Video Link: https://www.youtube.com/watch?v=jAsqZ2CjXkI



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Duration: 25:50
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In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.

Movements allow to move map entities but also other objects like surfaces, text surfaces and sprites.
Various types of movement exists. Some of them are more adapted to non-playing characters and others are more adapted to enemies.
To make a movement, use the sol.movement.create(movement_type) function, then define its properties and finally start your movement on the object you want to move.

- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack

Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC




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Tags:
Solarus
tuto
tutoriel
tutorial
Zelda
Zelda Classic
Legend
2D
fangame
RPG
RPG Maker
Let's Play
Solarus Quest Editor
game
game engine
map editor
Lua



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