Solarus 1.5 Tutorial [en] - Basics #20: Movements
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
Movements allow to move map entities but also other objects like surfaces, text surfaces and sprites.
Various types of movement exists. Some of them are more adapted to non-playing characters and others are more adapted to enemies.
To make a movement, use the sol.movement.create(movement_type) function, then define its properties and finally start your movement on the object you want to move.
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC
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