Solarus 1.5 Tutorial [en] - Basics #19: Generalized NPCs
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
Generalized non-playing characters allow to interact with the hero the same way as usual non-playing characters, except that they have no predefined behavior like looking at the hero when interacting or taking the walking animation when they have a movement.
They can therefore be used to create interactive entities that are not people but still have an interaction (most of the time, dialogs), like for example signs.
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
- Useful resources to reproduce this chapter: http://www.solarus-games.org/tuto/en/basics/ep20_resources.zip
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