Solarus 1.5 Tutorial [en] - Basics #33: The HUD
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
This video presents the HUD (head-up display), which allows to display additional information on the screen, such as a life meter, a rupee counter or item icons.
I show how to add or change HUD elements.
You can reuse in your projects the HUD elements from my games:
- Zelda ROTH SE or Zelda OLB SE : scripts de HUD with the style of A Link to the Past: https://github.com/solarus-games/zelda-olb-se/tree/dev/data/scripts/hud
- Zelda MOS DX or Zelda Mercuris' Chest : scripts de HUD with the style of Ocarina of Time: https://github.com/solarus-games/zelda-mercuris-chest/tree/dev/data/scripts/hud
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC