[Somnium] #90 - Psyncin' In The REFRaiN || AI: The Somnium Files (Interactive, 100%)

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Published on ● Video Link: https://www.youtube.com/watch?v=V1YxAtilek4



AI: The Somnium Files
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Let's Play
Duration: 54:16
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Part 90 of my interactive 100% playthrough of AI: The Somnium Files on PC.

Boss is the New Cyclops Killer. That sentence may seem hard to believe, but all the evidence we found so far points toward it, not to mention her aggressive demeanor when our wills clashed back at Hitomi's house. We won that fight however, and now we find ourselves invading her dreams in search for a valid and rational explanation to all of this. After all, maybe she knows more about the case than she lets on, leading her to think that we're the killer; or perhaps we just misinterpreted the clues somehow? While unfortunately those best case scenarios don't seem too realistic given the circumstances, we cling to that faint hope of a happy resolution as we begin investigating our most demanding somnium yet...

Just like last times, interactions with the other, non-essential objects are shown after the main part of the somnium. As you'll see, the time limit for this dream was super tight, and as such a few interactions needed to be cut down. Of course, you'll be able to find back these extra scenes at the end too. This somnium also has a lot of alternate dialogue options. For instance, while all the wrong keys in both sets share the same lines, failing to pick the correct one two or more times will trigger something different, and the second set of keys in particular offers slightly different introductions for all its objects. While doors B, C and F all share the same options, the latter uses truncated versions for "Kick Open" and "Tackle", which means that there's two versions of those choices that weren't seen during our initial pass. Door A, D and 3 also have different dialogues to offer if you try to interact with them before they can be unlocked. All of these special cases can be found in the second part of this video as well. Finally, it's worth noting that while interacting with Door E and the nearest keys for both sets isn't mandatory to complete the somnium, it's an effective way to manage the negative TIMIEs and make sure that you'll reach the end with time to spare.


Playlist of the playthrough:
https://www.youtube.com/playlist?list=PLOjlX2JnE0k6UkhJDxokxvuOSDGnC0zBO

Feel free to like and subscribe if you enjoy my content! It's really appreciated and will help me record more games and maybe even other gaming platforms in the future!

The game and music used in this video are not under my copyright. Copyrights for these belong to their respective owners.




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