Sonic 3 & Knuckles - Launch Base 2 speed run - Tails - 1:27
This is my speedrun of Launch Base 2 as Tails, coming in at 1:27.
This is one of the few "pure" levels left in S3&K; without the slope glitch (which takes far too long to set up to be worthwhile), there's not really anything you can do to break this stage in the manner of many of the others. It also has the advantage for practice purposes of not needing any act 1 setup: the speedrun dies at the end of act 1 so you start act 2 from a death.
However, there's a lot that can screw up this level. It has two quite difficult jumps, one right at the start and another clearing the checkpoint at 0:32. It also has the fire breathing heads, which, contrary to my initial belief, don't run on the universal timer at all, so you never know when you can get through all three at 0:23 safely. And finally, it has a very strange glitch where you can fly over the invisible wall that protects Robotnik from you, but you have to make sure you fly up over it, because as soon as you start falling the game throws you into the ceiling and you're stuck forever.
Also going straight through that Orbinaut was not part of the plan, but I'll take it! :P
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Michael McKenzie currently has 255,897 views spread across 47 videos for Sonic the Hedgehog 3. The game makes up over 1 day of published video on his channel, roughly 14.00% of Sonic the Hedgehog 3 content that Michael McKenzie has uploaded to YouTube.