Sonic Adventure 2 Battle [Part 6] - Widescreen At Last: Space Levels
This episode is the first three space levels of the Hero story, finally with a forced 16:9 aspect ratio combined with the Dolphin emulator "Widescreen Hack" enhancement and a Gecko code to fix the UI glitches that occur due to these settings. It's the best I can pull off for emulated GameCube right now. I completely wiped my old laptop and reinstalled the basics, but it's still slow. However, it's able to record accurately through an HDMI cable still, so as long as that continues we can keep the LP going. Hopefully it lasts so I can record some more Dolphin games in the future. I apologize for all the technical difficulties and talking about them so much. This LP started off better in my head than it's turned out.
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