
Sonic Adventure™ 2 - Part 13 - Ark's control room
Hey everyone and welcome back to Sonic Adventure Battle 2.
We see the first time Shadow meets Sonic in the city before escaping using Chaos control. Rouge has found Eggman's base and now needs to find 3 keys to make her way inside. Eggman's base is protected by a robot that flies around each of the rooms, if the robot sees you then it will shoot a laser at you. To avoid the robot we need to stay in the shadows when it is near by. To find the last key we need to firstly find the Pink nails equipment for Rouge to allow her to dig through hard objects. After obtaining the new equipment we are then able to locate the final key and make our way into Eggman's base.
After entering Eggman's base Rouge finds out that the Pyramids are a space transporter set to the space colony Ark. Rouge is on a mission to find out what is going on.
Eggman has made it to the space colony Ark and now needs to find his way to the central control room. There are many locks on the doors and enemies that are guarding the Ark so we need to make our way through carefully. There is even a glowing green liquid on some of the floors that can cause us damage. In this level Eggman finds the jet engines for his robot, this will allow him to hover over small gaps. Eggman is able to make it to the control room that Shadow told him about.
Check back next time to see what happens next.
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