Sonic CD

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Published on ● Video Link: https://www.youtube.com/watch?v=JR9CDMJuCcw



Game:
Sonic CD (1993)
Duration: 1:44:50
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Main Channel
https://www.youtube.com/channel/UCvBkF_Mk7eYWfZLm0u10Cqw

Music Channel
https://www.youtube.com/channel/UCdX0WlXqOwnyal75-NKh0DA

Animation/Podcast
https://www.youtube.com/channel/UCDe7PW1dfr3TNu1tHT_8m9w

Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet.[1] Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups[1]) by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "super peel-out" both of which increase his speed.[2] The game has seven levels. In the first and second games, the levels were named zones, but in this game, they're named rounds, the separate levels named zones instead. Each round is split into three zones, the third of which ends in a boss fight against Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over.[3][4]

Sonic CD is differentiated from other Sonic games through its time travel game mechanic, which allows players to access different versions of rounds set in the past, present, and future. The music changes within the different time zones, as remixes of the present music.[5] Sonic starts the first two zones in the present. The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters.[1] He travels through time by hitting signs labeled "past" or "future", maintaining his speed afterward.[6] By default, future stages are neglected and littered with machinery after Robotnik has conquered Little Planet, appropriately named "bad futures."[6] Players are encouraged to convert each zone into a "good future", with bright colors, a thriving nature, and no enemies.[6] To achieve a good future in each zone, players must travel to the past and destroy a hidden transporter where enemy robots spawn. Achieving a good future in every zone unlocks the game's best ending.[2][6]

By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit.[1][5] Time is reduced swiftly if the player runs through the water, though a special UFO that appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone.[4] Collecting all seven Time Stones automatically creates a good future in every zone, unlocking the best ending.[2] The game also features a time attack mode, where players can replay completed levels for the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations.[7] The game also includes a save feature, which uses the backup memory of the Sega CD.[4]: 20







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