Sonic Generations Mod: Kingdom Valley Port - Preview 5
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Time for a new update. I've been working on this level a LOT over the last couple weeks. Here's what I've come up with.
The two most apparent things are that first, there's now a light in the level, which makes it look a lot better. Second, the entire level model for part 1 was redone, and all of the UV mapping is now 100% correct. The level looks a zillion times better now for it.
That aside, there's a ton of other changes. There are now iron boxes in the level, the helicopter is gone, and the breakable towers now play an animation instead of being dynamic physics objects, which allows me to work them into the level design much more easily (as well as just plain makes them better). All of the missing parts of the main path in part 2 are now there; the first gap is bridged with several differet possible paths, and there's a path through the ending now.
There's still a lot to do. The obvious skybox problem is still there, there's some vertex paint I need to redo, and there are a lot of extra paths I'm working on that aren't finished yet, not to mention GIA, reworked collision, more object placement, polishing, and a lot of other things. So we're still a ways away from being finished.
That said, enjoy the preview! Feel free to leave some feedback if you'd like.
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