Sonic Generations Mod: Kingdom Valley Port - Preview 4

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Alright, to be honest I'd been hoping to make a little bit more progress before posting this; but it's been a while and I've made a lot of progress since the last video, so hey, why not. I've done a lot with part 1; the entire area is playable with every route now. I've also updated the music and fixed the Crisis City bridges, on top of a bunch of other stuff. Part 2 has seen some changes, but not quite as many as part 1, and there still isn't really an ending at the moment.

The way things are going, I think you guys can expect one more preview video before I finally release this thing. Here's what my basic to-do list looks like at the moment: (this is largely just the big stuff, there are smaller things that aren't listed)

General
- Replace helicopter with eagle
- Smoothen eagle spline
- Get the water working properly
- Fix the skybox
- GIA
- Custom collision
- Make the music louder, especially the boost track
- Place all checkpoints and set unique IDs

Part 1
- Last few pieces of screwed up texture mapping
- Camera adjustment
- Waterfall needs to be fixed
- Misc object placement (rings, physics objects)

Part 2
- Loooots of object placement (rings, physics objects, enemies)
- Add more cameras
- Bridge the gap between towers 1 and 2
- Put something in place for the ending

Enjoy.







Tags:
mod
Sonic 06
Sonic the Hedgehog
port
Kingdom Valley
custom level
Sonic Generations
SonicGLvl



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