Sonic Mania Plus: Encore Mode Part 7: Hydrocity Zone (Team Super)
Previously, in Stardust Speedway, I lost Mighty and Tails during my long fight against Metal Sonic, but I very quickly get both of them back when I enter into the pinball bonus. Act 2's new spots look to be completely made up just for Encore Mode, too.
I'm quite fascinated with the new Special Stage ring locations in this zone for Encore Mode. The first one I found in Act 1 seems to just be a slightly higher spot than where it originally was in Mania mode.
Surprisingly, water doesn't affect Ray's ability to Air Glide as much. You don't get a whooshing sound while he's underwater, but his mobility to trade water seems to be a rough median between Tails and Knuckles just as it is in the air.
The Tag mechanic in Encore Mode seems to allow some nifty cheating to happen when it comes to not drowning. Since you tend to leave your partner behind, their oxygen resets when they leap back to you from the screen while underwater. If your current character is about to drown soon after this happens, you can just switch over to the other character with a higher oxygen meter. That way, when the previously-first character drowns, the game won't penalize you by taking that character out of your lineup as it still wouldn't count as an actual player death.
Since shields swap along with your characters, you can also just switch back and forth between your current two if you have on Water Shield equipped so they can both have it from time to time.
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