Sonic Spinball - Master System - Gameplay Up to Gameover
Sonic Spinball for Master System
Gameplay Up to Gameover
Game Information from Moby Games
Published by SEGA Enterprises Ltd.
Developed by SEGA Interactive Development Division
Released 1994
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Art: Anime / Manga
Gameplay: Pinball, Platform
Dr. Robotnik plans on turning the animals of Mobius into robots by using his volcano powered Veg-O=Fortress factory. He has set up a pinball security system for this factory to keep all the captured animals from escaping. Now it's up to Sonic the Hedgehog to free his captive animal friends and put a stop to Robotnik's plans.
The game consists of four pinball stages. Sonic will have to get through the Toxic Pools, Lava Powerhouse, The Machine, and The Final Showdown to take down Robotnik. The levels consist of typical pinball fair such as bumpers, flippers, annd drop targets which open up gated parts of a stage. In stage 1 and 2 Sonic must collect 3 chaos emeralds, and 5 chaos emeralds in stages 3 and 4, in order for a chance to fight the stage boss. There are also the Bonus Cage special stage that can be played after a stage boss is defeated. During this portion of the game, Sonic can find items that will reward him with things like extra time, points, rings. continues, or extra lives. The game also offers a one last chance to return to the game after running out of lives by having the player attempt to stop a spinning number wheel on a four digit number that matches the player's last four digits of their current score.
This version of Sonic the Hedgehog: Spinball differs from the Genesis version as the stage layouts are different among other changes.
Sega Interactive Development Division
Developed by: Sega Interactive Development Division
Lead programmer: Hideki A. Ikeda
Lead artist: Michael Chung
Producer MS: John C. Brandstetter
Producer GG: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandra B. Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical director: Michael Terlecki
Art Director: Maureen Kringen
Musical composition: Paul Gadbois (music director), David Delia, Howard Drossin, Brad Scott Gish
Sound Effects: Paul Gadbois (music director), David Delia, Howard Drossin, Brad Scott Gish
Graphics utilities: Claude Foucault
Multimedia support: Fred Weimer, Steven Lashower
Gameplay consultation: Jack Loh
Physics consultation: Scott Gould
Special thanks to Steven Apour, John Duggan, James T. Tomasko, Chris Warner, everyone at Sega Technical Institute, Western Arcade, Ric Curtis (Big Dog), Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna L. Lucero, Michael E. Klein, Tails
Sega of America
Product manager: Chrissie Huneke-Kremer
Gamegear marketing: Robert Lindsey
Manager of test: Stephen Patterson
Lead tester: Marc Dawson
Assistant lead tester: Stan Weaver, Gregg Vogt
Testers GG: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeffrey L. Loney, Ryan McLaughlin, Joanna Pataki, David Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Timothy Spengler, Mark Subotnick, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Greg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta