Sonic Unleashed (Wii): Zany's Playthrough Part 5
Enjoy! Covers all of Shamar aka Arid Sands.
Now at the halfway point of this playthrough. One of the most glaring things from the SD version is the exclusion of Empire City all together. Common theories suggest that since that location has so little to nothing to add to the story (not even having a boss), there would be no need to tweak the story or cutscenes if it was removed. Either as there was likely no more room in the SD version or to keep the structure created for such. Still a bummer as that was one of the more popular locations in the HD version.
Video timestamps
Day
00:18 Lightspeed Dash tutorial and the last tutorial
00:28 Main Level
03:03 Collect Rings 1
03:54 Don't Break Anything
04:47 Collect Rings 2
05:15 Collect Rings 3
06:42 Time Attack
Night
08:55 Act 1: The City Sand
I wished I knew this sooner than Eggmanland, but you can make it easier to hit the bee enemies by trying to grab them, dodge their counter attack, and then attacking when they're open. A counter breaker if you will!
14:51 Act 2: Scorched Rock
19:24: Act 3: Valley of Spirits
23:30 Act 4: Altar of Oblivion
30:10 Find the Hidden Treasure
33:00 Break Nothing Along the Way
Boss
34:50 Dark Guardian
Probably one of the most changed boss fights that isn't the final boss from the HD version. Going from a block pushing battle to a straight up brawl in the SD version.
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