Soulcalibur V ~Bugs Fix / Almost Perfect | RPCS3 v0.0.18-12738 | MLAA Patch + 4K FSR Enhance 60FPS

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Published on ● Video Link: https://www.youtube.com/watch?v=C269L98S6Dg



Soulcalibur V
Game:
Duration: 16:03
1,543 views
0


i9 11900K@5.0G RTX 3080 ( OC ) 2160P UHD 60FPS

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After using the MLAA removal patch,the graphics will become clear, but the disadvantage is that it is jagged and rough. The MSAA of the emulator cannot effectively eliminate those jagged. The patch does not have much effect on the speed improvement, only the speed increase on the menu screen.FSR is not used to increase the frame rate,but as a powerful anti-aliasing option and sharper images
The game bugs seem to have been fixed (maybe only I found out). The game has been running for a long time, and the frame will not drop for no reason. Resolution upscaling is now more efficient, and there will be no longer a short period of time when the graphics changes back to the native resolution. The situation is constantly looping, and it cannot even return to a high-resolution. This situation is generally difficult to detect, only when you take a screenshot,it will cause the image to be blurred. Now this situation has been improved. Although the texture of some scenes will still become rough at a certain angle, it is not a big problem.


What is FSR ( FidelityFX Super Resolution )
https://gpuopen.com/fidelityfx-superresolution/


RPCS3 v0.0.18-12738-fe6cb477 Alpha
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Accurate RSX reservation access: true
SPU Block Size: Mega
SPU Cache: true
Enable Audio Buffering: true
Enable thread scheduler: false
SPU loop detection: false
Multithreaded RSX: false
Renderer: Vulkan
Write Color Buffers: true
MSAA: true
VSync: false
Driver Wake-Up Delay: 0
Relaxed ZCULL Sync: Precise
Resolution Scale: 200
VBlank Rate :60


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Soulcalibur V



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