
Red Dead Redemption ~SPU LLVM Improvements | RPCS3 v0.0.18 PR | FSR 4K 60FPS | i9 11900K Test
New PR: SPU LLVM Improvements
https://github.com/RPCS3/rpcs3/pull/10809
i9 11900K, RTX 3080 , FSR Upscale ,4K Recording
Almost the same performance as the master build !
RPCS3 v0.0.18-local_build Alpha PR
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Accurate RSX reservation access: false
Asynchronous Texture Streaming 2: false
Enable thread scheduler: false
Lower SPU thread priority: false
SPU loop detection: false
SPU Block Size: mega
SPU Cache: true
Renderer: Vulkan
Write Color Buffers: false
Use GPU texture scaling: false
Multithreaded RSX: false
Enable Buffering: true
Enable Time Stretching: true
Relaxed ZCULL Sync: true
Driver Wake-Up Delay: 100
Vblank Rate: 120
Resolution Scale: 200
Red Dead Redemption: Game of the Year Edition [BLES01294]
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