SoulCalibur VI's Wall Game Is VERY DANGEROUS...

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Published on ● Video Link: https://www.youtube.com/watch?v=Sp4c3kSlrEA



Soulcalibur VI
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FoN's Tip of the Day #11 takes a look at how walls work in SoulCalibur VI. Suffice to say, walls are VERY dangerous in SCVI.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s

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For Directional Notation

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack

Legend:

W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input

Here's SoulCalibur VI's TopTierTips Guide: https://www.youtube.com/watch?v=X8h-Yb7pW1Q&t=1s

#SCVI #SoulCalibur #Shorts







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