Why Are Jiggles So SHORT In SoulCalibur VI?

Channel:
Subscribers:
6,420
Published on ● Video Link: https://www.youtube.com/watch?v=3glxNSlz9fU



Soulcalibur VI
Game:
Duration: 1:08
1,986 views
92


FoN's Tip of the Day #9 takes a look at jiggles and okizeme in SoulCalibur VI. In SoulCalibur, jiggles are shorter than the jiggles in other 3D fighters. This is mainly because you can easily apply relatively risk-free pressure on the opponent's wake-up known as "okizeme" (ground game). There's no wake-up kicks or wake-up attacks in SCVI so you can attack the opponent on the ground or on their wake-up basically for free. The only thing to keep in mind is their potential response to your okizeme.

For instance the opponent can ukemi tech roll, block from the ground or try an attack on wake-up. The most common responses will be either lie on the ground and try to block or to perform a tech roll. If the opponent tries to tech roll, utilise a tech trap, which catches and hits tech rolling opponents. If the opponent lies on the ground, either go for a mid-low mix-up or hit them on the ground with a break attack (or a strong ground-hitting attack that isn't unsafe when blocked). If the opponent tries to wake-up attack, hit them with something like a Down-Forward+B / 3B launcher or a quick strong strike to discourage their abare (attacking from disadvantage).

If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s

Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: https://twitter.com/ForceofNature99
Follow Force of Nature on Twitch: https://www.twitch.tv/force_of_nature

For Directional Notation

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack

Legend:

W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input

Here's SoulCalibur VI's TopTierTips Guide: https://www.youtube.com/watch?v=X8h-Yb7pW1Q&t=1s

#SCVI #SoulCalibur #Shorts







Tags:
Force of Nature
Force
FON
TopTierTips
Top Tier Tips
soulcalibur vi
soulcalibur 6
soul calibur 6



Other Statistics

Soulcalibur VI Statistics For SMRT F.O.N.

At this time, SMRT F.O.N. has 390,872 views for Soulcalibur VI spread across 62 videos. Soulcalibur VI has approximately 19 hours of watchable video on his channel, or 12.69% of the total watchable video on SMRT F.O.N.'s YouTube channel.