Source 2 Model porting 0 to 100 part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=0l_kRvtt4nk



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Duration: 1:23:23
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TF2MAPS NET/TeamFortressS2 Called This video as CP and post their ban page posting part 3 of this video I post to CP Are you okey guys?!?
https://twitter.com/B_CANSIN/status/1769187640568389932
In this video series I will go throught how I port my Hatsune Miku to Source 2 ( HLA/CS2/S&BOX)
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Video chapters:
0:00 Intro
0:08 Making Hitbox and configure them
07:34 Making and explaining jigglebones
18:16 Adding jiggle prefab
21:30 Adding test animations and testing
22:00 Making and explaining cloth shapes
26:52 Testing cloth shapes with jigglebones collision
29:28 Testing diffrent parameters for jigglebones
49:32 Compare S2 with S1 jigglebone code in notepad++
53:16 Making cloth chain and test limits
1:04:11 Making cloth nodes
1:10:52 Testing with Jigglebone, Cloth node/chain all together
1:13:36 Adding her HWM head with bonemerge
1:16:57 Summarize
1:23:02 Outro

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Tags:
source 2
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hatsune miku
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bones
bone
vmdl
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初音ミク
tutorial
tutorials
AI
s&box
hla
Ragdoll
collision
Prefab
jigglebone
jiggle
cloth
cloth chain
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$jigglebone
Hitbox
cloth shapes
cloth shape
yaw
pitch
stiffness
damping
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is_flexible
length
tip mass
angle_limit
angle
friction
cloth_collision_layer
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