Source 2 Model porting 0 to 100 part 1
In this video series I will go throught how I port my Hatsune Miku to Source 2 ( HLA/CS2/S&BOX)
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Video chapters:
0:00 Intro
0:08 Opening talk
2:21 Starting Importing .fbx to 3ds max
3:30 Making changes to fit model to source 2 in 3ds max
5:12 Giving mat paths in 3ds max using bingAI gen max script
9:37 Exporting model as .dmx
12:07 Creating .vmdl with Modeldoc
13:29 Adding .dmx as mesh in Modeldoc
14:38 disabling bonecull to keep all bones
17:03 Animfile exported as .smd from 3ds max to Modeldoc
18:53 Hide emty categories in modeldoc
19:08 Material Editor part starts
20:20 Paste .tga files to cs2 folder for converting them to .vmat
23:07 Creating first .vmat for miku
24:09 Making Alpha test Mat with photoshop and Material editor
30:11 Making skin .vmat
36:27 Making material groups at modeldoc
38:26 Making detial texture with CSGO Complex shader
50:28 Making translucent material
54:07 Making self illum with CSGO Complex shader
1:02:33 Making her other mats
1:43:14 Outro
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