Space Armada 2 (Beat Level 5) in 1:57 [WR] Intellivision 10, 2nd Edition
Played on the Intellivision 10, 2nd Edition plug and play console on 'Game' difficulty. In this version, there's a lot of missing content from the enemies -- no fireballs, glaives, invisibility, and the UFO doesn't come to the bottom of the screen. But hey at least the player gets cool powerups like dual cannons, force field, and rocket launcher -- I didn't get any in this run.
Level 5 was selected as an end point here because enemies use no new weapon types beyond this level. The point at which speed increase ends has yet to be determined.
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